We've made some QoL improvements to our social media and added our links to Linktree. This is very useful and comes very handy when adding links to a bio section (like Instagram or Twitter/X).
Just wanted to make this quick announcement đ. Thanks a lot for your support and keep playing!!
We at Gammes are thrilled to have such a passionate community enjoying our games. We pour our hearts into creating a fun and engaging experience for everyone, and your continued support means the world to us đ.
You might have noticed that we've added a new button to our games. In-game advertisements help to keep the free-to-play experience running smoothly. But we also know that they can be a bit... annoying. So, that's where our premium option comes in.
Hello! Hope you're all doing well. We're proud to announce that both BallDog! and Keep Falling have reached over 5,000 players on Google Play Store! Thanks a lot for the support and keep playing our games. These casual games are perfect for when you have to kill some time or wait for something.
I've been working on various improvements for our blog page. With the latest update, I've added pagination, but it will appear when we have more articles in the future.
Also, I wanted to celebrate a new milestone: we've reached over 1,000 views!!
After setting up the main idea for the game, we decided to use Unity as our new game engine. It was an amazing experience, we learned a lot! My cousin designed and built all the 40 levels, while I wrote most of the code and did some all-mighty art (not good). After 3 months, we had our game ready. We published it on Itch and got a lot of downloads (~80). Since then, we started and cancelled some projects...
We couldn't engage with the idea like we did with Massi (2016) and we were disappointed đ. However, in the most recent years, we finally caught up and decided to reset, reboot, rework our vision as Gammes. After a lot of struggles, we published BallDog! on Google Play Store. It was our first mobile game and our first game in a lot of time! After BallDog!, we've published 3 more games:
When we release a new game, the first question that comes up is "is it available for iOS?" and we always answer the same: no. But I would like to let you know that we've been working really hard to get our games on the App Store, day and night! However, publishing for iOS is way harder than Android.
To publish for iOS, you need macOS. To have macOS, you need a MacBook, Mac Mini or iMac (all expensive options). We tried using a service like Mac in Cloud, but to install Unity and handle its license you need a really expensive plan. Our games are not profitable, yet, so these options are all discarded. I could buy a Mac system with my current job, but it's such a difficult decision for me because I've always used PC (Windows & Linux) for work and gaming, and I don't want to buy one just for Unity. Decisions, decisions.
We will continue working on our games, release them on Android and give them their necessary support. iOS versions would still be TBA until further notice đ. We apologize for any inconveniences, thanks a lot for your support and keep playing!
Emerson Lourenço: Our artist, specialized in Pixel Art. He's been working with us since a couple of years, but the first published project with him as the lead artist is Amazing Copter. I love his art style!
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Marcus Flores: Our composer. He made the music for Keep Falling, Sliding Puzzle and Amazing Copter! He has a lot of talent and his tunes are so cool!
We have so much to offer in this year, and I'm so proud of our progress so far. I'm so excited to share our next projects, soon! Thanks for reading and keep dreaming! đ